The Sunward Isles¶
The Sunward Isles

| Where | The Southern Sea, south of Meridia, between Blackwater and Port Khazul |
| Climate | Tropical |
| Rulers | A scatter of island princes; no single crown |
| Now | The refugees' goal |
Locked A warm, tropical archipelago south of Meridia. It was long a lawless haven for pirates and slave traders. Since Kaelen conquered Aldoria, it has become the refuge for people escaping Meridia, and the goal at the end of the Lantern Road.
Before the war¶
| Aspect | Detail |
|---|---|
| Government | Draft A scatter of island princes, each ruling one island or a few. In practice many are little more than pirate lords, and no law reaches past their own harbour |
| Wealth | Oranges, sugar, spice, pearls, and the harbour fees of every ship that passes |
| Character | Easygoing, superstitious about the sea and fond of feasts, with pirate havens and slave markets on the outer islands |
| Old Fen | The spice ships Old Fen sailed on as a boy ran this route, sixty years ago |
Now: the refuge¶
Locked The Isles are where escapees from occupied Meridia try to reach. The Lantern Road runs refugees from Thornford to the sea, and Edric Morrow's secret line carries them downriver on Morrow barges.
Open How the island princes treat the refugees. Slavers and pirates make a refuge dangerous, and that's a ready-made story.
DM only
DM projection for the Age of Ribbons: the Isles stop paying tribute and start charging harbour fees to imperial ships. Kaelen could buy the grain it lacks here, if anyone let it.
A real-world comparison
Think of Port Royal or the Barbary Coast: lawless ports where a slaver and a runaway might drink in the same tavern. A refuge doesn't have to be safe, only out of the Empire's reach.
Related¶
- The Lantern Road
- The Old South, beyond the Burning Straits
- Port Khazul
Sources¶
- The Aldorian Codex: Lands Beyond, "The wider world", "The Sunward Isles"
- Owner's notes of 6 November 2026