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Locations

Realm Page
West of the mountain spine The Kingdom of Aldoria
East of the mountain spine The lands of Kaelen

Aldoria

Place What it is
The Crownlands The river heartland around Solis: royal estates, the richest farms outside the north, and the seat of government.
Solis "City of the Sun", the capital of Aldoria.
Thessaly The northern wheat plains, which feed the capital and much of the realm.
The River Provinces The great river and its trading towns, from Solis down to the sea: barges, tolls and warehouses.
Rivebridge A river town of the River Provinces, with a warden-captain appointed by House Morrow.
The Southern Hills Hill country between the Crownlands and the Marches: old timber, sheep, and Marcher-born gentry.
Kestrel Gap A pass in the Southern Hills where Kaelen money ran a false toll to set the lords against each other.
The Marches The eastern frontier along the mountains.
Oakhaven A frontier hill town and the loyal heartland of the Torchbearer, near the cave called Cragmaw Hollow.
Cragmaw Hollow A cave near Oakhaven where Trevor destroyed a Syndicate-hired bandit crew single-handed.
Thornford A foothill river crossing: a stone bridge, a mill, and one inn, the Ford & Firkin.
Greyrock A mid-mountain waystation that was once a smuggling and supply-theft hub.
Hollowpass The grim stone fortress that holds the only road through the mountains.
The Serpent's Stair An old smugglers' foot-path over the mountains, long thought impassable.
Blackwater The walled southern port at the river mouth, the Marches' sea-gate.
The Sunstone fields Glowing quarries in the Marches foothills, the only source of Sunstone in the world.
Wrenmoor A high Marches village where Cassian Corvane hides as a shepherd.
Coldfell A place north of the toll road, and Sella's home.

Kaelen

Place What it is
Serahn "Serahn of the Nine Gates", the imperial capital of Kaelen.
The Citadel The fortress-palace at the heart of Serahn: nine gates, each deeper and more private than the last, and the halls where an Emperor died.
Ashmar A mixed border village on a river in western Kaelen.
The Kaelen heartland The terraced valleys, scholar-cities and river network around the capital.
The hill provinces Prince Hadrak's estates, where he has withdrawn to grieve.
The frontier wall A long fortified line on Kaelen's eastern edge, built generations ago against the Grass Sea horse clans.
Port Khazul Kaelen's imperial port on the Southern Sea, facing the Sunward Isles.

The wider world

Outside the wiki's main focus, but part of the map. See The wider world.

Place What it is
The Tide Cities Free merchant city-states west of Aldoria. Under Kaelen rule
Westhaven The westernmost port of Meridia, where the Farrow expedition sailed from and came back to
The Grey Wall The fog wall far off the western coast: the end of the world
The Drowned Isles Sunken coral and shipwrecks just this side of the Wall, with a dead lighthouse
The Sunward Isles Tropical islands to the south: once pirates and slavers, now the refugees' hope
The Old South An unexplored jungle continent beyond the Burning Straits
The Grass Sea Dry savannah east of Kaelen, roamed by nomad clans
The White North Snow and tundra in the north: the home of the dwarves

Beyond the Grey Wall

Place What it is
Farrow A steampunk land across the Western Ocean, beyond the Grey Wall. Kept vague for a future campaign.