Locations¶
| Realm | Page |
|---|---|
| West of the mountain spine | The Kingdom of Aldoria |
| East of the mountain spine | The lands of Kaelen |
Aldoria¶
| Place | What it is |
|---|---|
| The Crownlands | The river heartland around Solis: royal estates, the richest farms outside the north, and the seat of government. |
| Solis | "City of the Sun", the capital of Aldoria. |
| Thessaly | The northern wheat plains, which feed the capital and much of the realm. |
| The River Provinces | The great river and its trading towns, from Solis down to the sea: barges, tolls and warehouses. |
| Rivebridge | A river town of the River Provinces, with a warden-captain appointed by House Morrow. |
| The Southern Hills | Hill country between the Crownlands and the Marches: old timber, sheep, and Marcher-born gentry. |
| Kestrel Gap | A pass in the Southern Hills where Kaelen money ran a false toll to set the lords against each other. |
| The Marches | The eastern frontier along the mountains. |
| Oakhaven | A frontier hill town and the loyal heartland of the Torchbearer, near the cave called Cragmaw Hollow. |
| Cragmaw Hollow | A cave near Oakhaven where Trevor destroyed a Syndicate-hired bandit crew single-handed. |
| Thornford | A foothill river crossing: a stone bridge, a mill, and one inn, the Ford & Firkin. |
| Greyrock | A mid-mountain waystation that was once a smuggling and supply-theft hub. |
| Hollowpass | The grim stone fortress that holds the only road through the mountains. |
| The Serpent's Stair | An old smugglers' foot-path over the mountains, long thought impassable. |
| Blackwater | The walled southern port at the river mouth, the Marches' sea-gate. |
| The Sunstone fields | Glowing quarries in the Marches foothills, the only source of Sunstone in the world. |
| Wrenmoor | A high Marches village where Cassian Corvane hides as a shepherd. |
| Coldfell | A place north of the toll road, and Sella's home. |
Kaelen¶
| Place | What it is |
|---|---|
| Serahn | "Serahn of the Nine Gates", the imperial capital of Kaelen. |
| The Citadel | The fortress-palace at the heart of Serahn: nine gates, each deeper and more private than the last, and the halls where an Emperor died. |
| Ashmar | A mixed border village on a river in western Kaelen. |
| The Kaelen heartland | The terraced valleys, scholar-cities and river network around the capital. |
| The hill provinces | Prince Hadrak's estates, where he has withdrawn to grieve. |
| The frontier wall | A long fortified line on Kaelen's eastern edge, built generations ago against the Grass Sea horse clans. |
| Port Khazul | Kaelen's imperial port on the Southern Sea, facing the Sunward Isles. |
The wider world¶
Outside the wiki's main focus, but part of the map. See The wider world.
| Place | What it is |
|---|---|
| The Tide Cities | Free merchant city-states west of Aldoria. Under Kaelen rule |
| Westhaven | The westernmost port of Meridia, where the Farrow expedition sailed from and came back to |
| The Grey Wall | The fog wall far off the western coast: the end of the world |
| The Drowned Isles | Sunken coral and shipwrecks just this side of the Wall, with a dead lighthouse |
| The Sunward Isles | Tropical islands to the south: once pirates and slavers, now the refugees' hope |
| The Old South | An unexplored jungle continent beyond the Burning Straits |
| The Grass Sea | Dry savannah east of Kaelen, roamed by nomad clans |
| The White North | Snow and tundra in the north: the home of the dwarves |
Beyond the Grey Wall¶
| Place | What it is |
|---|---|
| Farrow | A steampunk land across the Western Ocean, beyond the Grey Wall. Kept vague for a future campaign. |